
Art
History:
Creation:
Videogame art began its roots in the mid-1970s when the first videogame; Pong (Atari, 1972) which was originally created in the 1950s by physicist William Higinbotham (Tretkoff, E., 2008), was created by Atari. The first videogame artist wasn't actually artists at all, they were programs this was due to the fact that the capabilities of the visual design were extremely limited so the majority of early games were simple colored pixels that had no animations or in detail designs.
In the 1980s videogame artistry took off with games like Street Fighter (Capcom, 1987) and Super Mario Bros. (Nintendo, 1985) that used more in detail character designs, backgrounds, and repeating animations. in modern games, artists now produce works of art in different styles that could be considered life-like with games like Assassin's Creed: Odssey (Ubisoft Montreal, 2018) being praised as games that manage to create worlds in astounding detail.



Roles:
In the field of art, the responsibilities include anything relating to the visual aspects of the project from the bugs on the floor to the backdrops that can be seen for miles. These can be divided into nine roles:
Art Director:
This role is responsible for overseeing the other aspects of the art department so that the product reaches the correct level of quality that the client has envisioned. They also are the ones who have the main say in the style of the art developed thus the overall message that is expressed. But this is not the only task that they are expected to undertake, they also control the logistics of the department like budgeting, managing the staff as well as presenting concepts for the client's approval.
Most art directors have at least five years of previous experience in a related field with a portfolio showing their abilities and achievement to be reviewed before they are hired.
Notable Art Directors:



Christopher Barrett

Chris Barrett has been working at Bungie since 2014 and is known for being in the development of Halo 1-3, Halo: Reach (Bungie, 2001), and Destiny and Destiny 2 (343 Industries, 2017). He is noted to be extremely attentive to detail and always willing to go the extra mile when it came to his work (Barret, C.)
Kevin Mcdowell

Kevin Mcdowell worked in multiple jobs involving the art of games for the past 20+ years and is currently the art director for Total War: Warhammer (Creative Assembly, 2016). Kevin is said to be "Incredibly professional" and has an "ability to steer an entire art department consistently" displaying his attentiveness to the people working under him (McDowell, M.).
Concept Artist:
Concept artists develop the very first iterations of characters, items, and environments which is then refined by them until it is passed onto the various other parts of the art department so that the designs can be further developed by the more specialized artists. This role is considered the most popular due to the creative freedom that it allows, this is also the role that's work will be discarded the most, due to not quite being able to achieve what the art director envisioned and thus having to redo a lot of their work until it has reached the art director's vision.
Whilst most employers do not require a concept artist to have academic qualifications, they try to find persons who show high creativity and possibly have a bachelor's in some artistic discipline.

